Continuing with my review of Artful Making, here are some things to consider when deciding whether an more industrial approach, or an artful one will better suit your needs.
I have attempted to make Rob Austin’s points (summarized) in block, with my own in clear text underneath.
Artful making (see previous post for defn) features rapid frequent iteration. This approach only makes sense when the cost of an iteration, is cheap compared to the benefits gained from the experience. If the cost of an iteration is high (as in integrated chip, or car manufacturing), you would be better off doing more upfront planning.
Here are two factors to consider in the cost of an iteration:
Rob is bang on with this point. It shouldn’t be any surprise that early on our industry gravitated towards industrial, or heavily planned waterfall like methods. When you program a computer with punch cards, and a run of the software takes an evening, you are naturally going to spend more time upfront getting things right.
Things are much different today. Just-in-time compilers, databases, Object Oriented design, continuous integration tools, automated regression tests have made the cost of reconfiguring software much cheaper than 40 years ago.
Agile software engineering practices (typified by XP) have low configuration costs.
Rob quite rightly points out that agile (and software development in general) doesn’t suffer from the “scrap costs” described in car manufacturing. The scrap costs in software development are people’s time (which shouldn’t be ignored). Still the cost of exploring new designs, architectures, and patterns in software is relatively cheap, compared to the payoff that comes with a cleaner, more maintainable system that is less expensive to support.
Tags: agile, Agile Project Management, artful making, exploration costs, reconfiguration costs, rob austin
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